Important Update! - V1.0.8 is now available!


Hello Tamers!

A lot happened after the last update, so please, take some time to read this change-log, because a few important things have occurred.

If you're a returning player, please read carefully all the warnings bellow

NEW ENGINE!

As some of you might be aware, the engine I used to create Digital Tamers 2 was very old, and is no longer compatible with my PC. Because of that I was not able to keep working on it and was forced to update the whole project to the newest version of the same engine.

As a result, support for the 32-bit Android version has been discontinued, as it is no longer possible to export the game to it. HOWEVER, Digital Tamers 2 now supports 64-bit devices, making it playable on newer phones!

WARNING!

Regarding the Android version of the game, as v1.0.7 runs in a 32-bit structure, and v1.0.8 runs in a 64-bit structure, they'll be installed as separated apps, thus NOT naturally carrying the save file from one version of the game to the other. You will still be able to play both at the same time, however they won't interact and you'll have to manually transfer the save from one version to the other.

In order to transfer your save file from v1.0.7 to v1.0.8, follow the official save transfer guide by accessing >>HERE<< 

WARNING 2!

The placeable decoration system has been temporarily disabled in order to investigate if they are the source of the save crashes that some players were experiencing. It will be revised and reworked in order to return in a future update.

SEIZURE ALERT!

When loading your save file from v1.0.7 to v1.0.8 for the first time, you may be greeted by a flashing background (or some other visual bug) - Immediately navigate to Database > Decoration and change your background to anything else in order to fix the issue. 

PC version

Since the PC version stores the save file in a different folder, PC players won't be affected by the engine change, and will be able to access their save files normally. Just install the newer version of the game in order to keep playing.

However it is now required to install the game. it won't be a single runtime executable anymore.


Ok, with all the formalities out of the way, let's go to the list of things that changed!

:MonochroYell: Gameplay changes

  • All 4 "April Fools!" Numemon will be replaced with their actual Digimon;
  • ALT+ENTER shortcut to access full screen has been reimplemented;
  • Green Domain has been decreased from 13 to 6 floors;
  • Ancient Domain has been decreased from 9 to 7 floors;
  • Fossil Domain has been decreased from 15 to 9 floors;
  • Frigid Domain has been decreased from 16 to 12 floors;
  • A few more Digimon got their Ult. Attack DPS increased;
  • Maximum HP training value increased from 500 to 50000 - Additional challenges and quests are required to achieve this new cap;
  • Dungeon Charm is now a Consumable Equipment - it increases in 50% the odds of dropping the data of any Dungeon Masters (the bosses at the end of the D-Dungeons);
  • Gathering Spot items have been divided between different Dungeons (Ex.: DigiSnowwood in Frigid Domain, DigiFirewood in Volcanic Domain, etc);
  • Added 9 new D-Dungeon oriented Tamer Skills - Completing Ropuremon's quest is required to access them;
  • Bug Zappers moved to 3rd Hunting Gear slot;
  • Chikurimon's shop is now upgradeable;
  • Increased stats for Elemental Monster Card spawns;


:SkullATK: BUFFS

  • CresGarurumon's Ult. Attack duration increased;
  • SaintGalgomon's Ult. Attack duration increased;
  • Boltmon's Ult. Attack duration increased;
  • Cherubimon (Virtue)'s Ult. Attack now concentrates around the opponent rather than the entire screen;
  • Increased Lucemon SM's S1 pulverizer projectiles;
  • Increased damage of PURPLE Leader Skills;
  • Dinorexmon: Increased stats / Has been converted into a Double Melee Digimon.


:KeraOMG: Bug fixes:

  • Fixed MetalEtemon's bananas damage cap being 9999 instead of 99999;
  • Fixed the Wizardmon quest softlock (where players enter Green Domain while trying to talk to him) - To apply the fix, Enter Dina Plains and leave. Once you go back, Wizardmon'll be there;
  • Fixed Digimon never getting hungry again after using items in a D-Dungeon;
  • Fixed Goliath Rings not increasing the Ult. Attack damage;
  • WarGreymon/BlackWarGreymon now will face to the opponent's direction when casting its Ult. Attack in order to avoid missing the projectile;
  • Fixed invisible Monochromon shop in Village of Beginnings at the very start of the game.


:TailYAY: New Digimon

  • MetalShoutmon (Replacing one of the April Fools Numemon)
  • GigaBreakDamemon (Replacing one of the April Fools Numemon)
  • PataSparrowmon (Replacing one of the April Fools Numemon)
  • OgreMervamon (Replacing one of the April Fools Numemon)
  • KoDokugumon (Rookie)
  • Chikurimon
  • Troopmon
  • Apemon
  • Guardromon (Gold)
  • Orochimon
  • Datamon
  • Nidhoggmon
  • BloomLordmon
  • MachLeomon
  • Mush-Upped MachLeomon
  • MadLeomon: Armed Mode
  • MadLeomon (Final Mode)
  • MadLeomon (Orochi Mode)
    • MadLeomon: Armed Mode (Leader)

Files

DigitalTamers02 - v1.0.8 (Android) 266 MB
20 days ago
DigitalTamers02 - v1.0.8 - Installer (PC) 274 MB
20 days ago
DigitalTamers02 - v1.0.8 - Installer (PC.rar) 274 MB
20 days ago

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Comments

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Is there any tutorial on how to do it?

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that’s crazy, i really like it

How do you send the files to the new version if you only have a phone?

Too hard to handle the replace save files to a new version, But still, i don't care, as long as i can play back the new version in my new android, i can start over again, this game is enjoyable too much for me, even its taking time to start again is no problem to me, im grateful, thank god, and THANK YOU SO MUCH FOR ADMIN TO LET IT THIS CAN BE RUNNING ON 62BIT, YOU HEAR OUR REQUEST, GOD BLESS YOU ALL WHO MADE THIS MASTERPIECE...

My android phone doesn't easily support copying the large strings of text required to transfer saves.