First of all, I want to say a big thanks for making one of my favourite games of the year. I was happy to donate towards it, as it was amazing and you deserved it.
My only question is, when is the next update? It's been 2 months and I've completed the main story and unlocked the hardest to obtain digimon. Hoping it's not too far away.
but does it have stolen sprites from stardew valley or is it just me? (like some wood textures using stardew's driftwood texture, the metal ores at the mountain, some items that use the texture of stardew's slime eggs, etc)
"Stolen" is a strong word, since I'm not pretending those are not Stardew Valley sprites (which they are). It's a common practice for fan games to use assets from other games to speed the development process (especially since I'm doing all by myself, so my focus ends up being the Digimon, which are the main core of the game). Apart from that, all people who ripped sprites from other games were credited in DT2
Hi, been playing this game for a couple of days and i rlly rlly rlly love it. I have played the first one too but sadly it was the last update, but nonetheless a very awesome game. If u wouldn't mind me requesting, can you put the whole Zubamon line or Ryudamon line in the future? much appreciate it 👍
I don't understand the naming scheme. Besides my own personal complaint that if you're going to make a Digimon game in English, you should use the English names (which like I said is a personal complaint, and I'm not going to fault people who disagree) there seems to be no logic to it.
There's ones like
DemiMeramon (English name) instead of PetiMeramon or PetiteMeramon
Chrysalimon (English name) instead of Kurisarimon
Gobli- and SnowGoblimon (English names) instead of Goburi- and SnowGoburimon
But then there's others like
PicoDevimon instead of DemiDevimon (English name)
Chibimon instead of DemiVeemon (English name)
Growmon instead of Growlmon (English name)
Ganimon instead of Crabmon (English name)
And those are just the ones I've noticed. Also, unrelated, I absolutely love Kurisarimon's movement animation.
The worst one in my opinion is that they use Salamon instead of the Japanese Plotmon, and then the Japanese Tailmon instead of Gatomon. There doesn't seem to be any rhyme or reason to it.
That's an insane name for Japanese Salamon, because they don't even look like the type of hound their named after. Still better than "Tailmon" though lol
I absolutely love this game playing it more on my android than ps4 games until i get pc up and running and be on there aswell please dev dont give up on this game theres not enough new digimon stuff about. 1 thing would defo love to see added a way to get rid of doubles and get something for them and not just delete and that's that but even if not added I'm still playing the heck out of it and loving it hopefully soon I'll get pc sorted and be able to stream it and do vids
Play the Digital Tamers 1 then, Holydramon is there and can be obtained, also you forgot the game's still on developing so be a patient fan and not a prick
Oh, i'm the snowflake? The one who pointed out that the game is in development so it doesn't have Holydramon and not the actual idiotic moron who cried about it first without even considering the first game? L + Delete Yourself
Keep that fantasy, as i was also making an observation too, and i said to be patient and wait for Holydramon and to not be a prick, i didn't say you were being one, i said for you NOT be one, which seems to be the case with you now, you're bein' a prick and you didn't notice, just wait for Holydramon and also go f*** yourself
She's far from being neglected. In fact, her reworked base sprite is finished already and just needs to be animated. I can't say when she will be added, but it definitely will happen at some point.
Eyyyyy bug reportttttttt, Megadramon is a virus type, right ? Somehow in a fight they don't have the disadvantage and seem to > < to vaccine type digimons or atleast the screen show me like that.
Just to report: the item "Superstar Glasses" either is bugged or it doesn't affect challenges, because my digimon STILL got the "love" status in the "Simping Over Pixels" challenge (the one where you fight a bunch of Mega-level female digimon).
After recruiting Supplymon and max out reborn bonuses, its getting too easy to climb up the infinity tower. Got bored after i passed stage 500. But hey at least i had my fun for more than 2 weeks
Hallo its will be nice if had afk/auto hunting on the field, to help killing 10k digimon for next update, kinda tired and lil lazy for 10k manual clicking
I came to report something that I think is a bug, after facing Agumon Black and freeing his house on the map if you double click on him and take the gift or fruit he gives you, a bug occurs in the mission and he does not spawn in the Boot Jungle to be able to continue facing him and etc, in order to do the mission I had to delete my save and try again but without pressing twice this time
1. The battle mechanics are completely whack. It's a refreshing take on how to battle but imho just not a very good one. Especially against mons that are around your own mons level feel really bad and more often than not you just lose because the AI doesn't have to switch between buttons and has much more freedom to switch moves.
2. I'm gonna use an example here of when I was just training my Salamon in the sewers to get my point across. I'd be fighting Numemons in there and even the ones 5-6 levels down on my Salamon would easily 2 or 3 shot it anyways. This kind of mechanic was very apparent over every area where overleveling or type advantages wouldn't matter anything. This ties off of point 1 as well.
3. Taking care of your Digimon is just too much, it wants to eat every 10s if you let it. In the end it's basically almost never completely satisfied, it wants to play, it wants food, then it's just laying on the ground grumpy af for no apparent reason. Just doesn't feel like a well implemented mechanic.
4. The training mini game is complete and utter bullshit. So the arrow itself already moves in strides right, so it goes from one place straight to another with nothing ion between. As I was playing on PC I suspected there was something wrong as I also play Osu on a 6 stars and it felt off that it didn't land on the green most of the time i was sure I clicked right. I took it upon myself to investigate further and used CheatEngine to slow doesn the game to 10 and then even 5% speed. What I found is that even if you spam the hell out of spacebar and your click at the same time the game will rarely let you stop in the green to begin with let alone that the arrow even touches the green in a lot of cases. What I mean by this is that with the arrowing moving like it does it will just straight up skip the green zone altogether when it's the 3rd, 2nd and smallest green zones. Even if someone were to get good at the mini game it still feels shitty because it literally won't let you get max points.
5. It would be very handy if at the end of a battle the items you picked up had at least a tag of what category they are if not just straight up which item and what they do. I found myself looking around for what items were even supposed to do let alone even getting to where they're supposed to be at all.
Conclusion: This game has the potential to be great if it is presented less like a grindfest and gets polished around the edges. Type advantages should feel way more fair and the battle system just needs a complete rework, especially for pc it could at least do with bindings to the keyboard so it feels better to battle to begin with.
There's nowhere in the game that says it, but you can play the battles in the keyboard. Z is the first attack, X is the second, C jumps, shift blocks and space bar uses your special.
The game allows you to get tamer points to unlock skills for various things, for your training point, there's things to gain more points to the training, allow you to slow the arrow down, and increase the likelihood of getting bigger green areas during training, I play on my tablet myself, some of the items are harder to see than others but it's not impossible unless you are playing it in a small window, but as far as training goes, it's not very important to be perfect with it, especially when you get around ultimate level digimon, just increase their levels and possibly equip some gear to them, then tackle the card digimon, you'll get a lot of S capsules for training, the max I've seen is 500 points so it's not very high.
But as for the battling system, it's okay, after all I don't expect a rookie lvl 100 beating an ultimate or higher, but I do expect it to win battles in it's own evolution area maybe champions if the stats are high enough, but I do like that even at max lvl and a mega you can still be defeated by certain digimon, if the starting grind is too much as it does get dull after a bit, try to focus on the card digimon to evolve and explore new areas, or try to unlock the challenge area, it'll also add new characters to find around the world as you beat the challenges.
After uh, fifty hours (jeeze), I have an actual critique: because battles are so swingy and stats vary so much even between Digimon of the same level and species, it sometimes feels like the game just decides that you lose. My suggestion is to make blocking less efficient for the AI- it has perfect reflexes, it will sometimes just chain block you for thirty seconds and then smack you around while your block is down. (I'd also like more conveyance and NPC stats to be clamped, but that sounds like a lot of work.)
... also, Tinkermon's small sprite makes it look like she has a monobrow.
This game is amazing! Much better than many official games. I especially recommend it for fans of the first Digimon World, as it captures the essence of that game and adds a lot of original content. I didn't try the first game because I didn't know it, but I really enjoyed this one on my Android.
The only downside is that you have to grind a lot and that there is no Bearmon or BanchoLeomon (my favorite digimons) haha
I love this game so much!!! Especially the BGM being taken from various games of the Digimon World series. I don't think that's legal, but who cares, it's amazing!!!
Hey! I really enjoyed the game. It has some flaws and is a little cryptic sometimes, but I had fun exploring it alongside the internet.
I do have some suggestions to improve the experience, thou:
- Have the train from Log-In Village take you to Server City once it is unlocked. We already have the trains in these places, it will make shopping better.
- Have some hints on the requirements do recruit some Digimon. Maybe change the text from "I'm not ready yet" to something like "I'm busy right now, but I'll find some time if you defeat more challenges", you know?
- Do the game even has any sort of "ending" to the Agumon Quest? I think it would be nice. There's an NPC at the city implying an investigation. Will it result in something in the future?
- A button to replay the same challenge would be nice too.
- The option to leave itens and Digimon data behind after a battle would also be very nice. I have already deleted many folders of digimon I didn't even want to have in first place.
I believe these points could improve the quality of the game. I also would like to point that, as a brazilian, I really enjoyed the references in Nanimon dialogue and the Chapolin (The Red Grasshoper) itens.
Yes, I did all of this. My point is that after it Greymon says he will think about what he has done, Hina says she is worried "they" are coming back and... that is it.
The plot has no definitive ending. It seems something is still missing.
In Grindosaur you can find most things about the game. It's really good, but would be even better if there was a guide as how to unlock each character. Also I would like to congratulate DragonRod for It's work, hoping for new upgrades and more features.
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First of all, I want to say a big thanks for making one of my favourite games of the year. I was happy to donate towards it, as it was amazing and you deserved it.
My only question is, when is the next update? It's been 2 months and I've completed the main story and unlocked the hardest to obtain digimon. Hoping it's not too far away.
this game is awesome!
but does it have stolen sprites from stardew valley or is it just me? (like some wood textures using stardew's driftwood texture, the metal ores at the mountain, some items that use the texture of stardew's slime eggs, etc)
"Stolen" is a strong word, since I'm not pretending those are not Stardew Valley sprites (which they are). It's a common practice for fan games to use assets from other games to speed the development process (especially since I'm doing all by myself, so my focus ends up being the Digimon, which are the main core of the game). Apart from that, all people who ripped sprites from other games were credited in DT2
Oh, sorry about that then!
I guess that if it is credited it's fine enough. I'm curious about how the game will evolve in the future!
Absolutely wonderful Digimon game, and definitely a direct improvement from DigiTamers 1 in a number of ways!
However, this game has ONE MAJOR and OVERWHELMING FLAW...
There is no ShinMonzaemon!!!
It's coming next update check the discord
Changed my mind, S-Tier perfect game, no flaws.
Hi, been playing this game for a couple of days and i rlly rlly rlly love it. I have played the first one too but sadly it was the last update, but nonetheless a very awesome game. If u wouldn't mind me requesting, can you put the whole Zubamon line or Ryudamon line in the future? much appreciate it 👍
I don't understand the naming scheme. Besides my own personal complaint that if you're going to make a Digimon game in English, you should use the English names (which like I said is a personal complaint, and I'm not going to fault people who disagree) there seems to be no logic to it.
There's ones like
DemiMeramon (English name) instead of PetiMeramon or PetiteMeramon
Chrysalimon (English name) instead of Kurisarimon
Gobli- and SnowGoblimon (English names) instead of Goburi- and SnowGoburimon
But then there's others like
PicoDevimon instead of DemiDevimon (English name)
Chibimon instead of DemiVeemon (English name)
Growmon instead of Growlmon (English name)
Ganimon instead of Crabmon (English name)
And those are just the ones I've noticed. Also, unrelated, I absolutely love Kurisarimon's movement animation.
The worst one in my opinion is that they use Salamon instead of the Japanese Plotmon, and then the Japanese Tailmon instead of Gatomon. There doesn't seem to be any rhyme or reason to it.
That's an insane name for Japanese Salamon, because they don't even look like the type of hound their named after. Still better than "Tailmon" though lol
anyone know all the big koromon locations?
should i play reborn first or is it ok to start with this one?
It's okay to play this one first
I absolutely love this game playing it more on my android than ps4 games until i get pc up and running and be on there aswell please dev dont give up on this game theres not enough new digimon stuff about. 1 thing would defo love to see added a way to get rid of doubles and get something for them and not just delete and that's that but even if not added I'm still playing the heck out of it and loving it hopefully soon I'll get pc sorted and be able to stream it and do vids
A rlly great work! I wonder if one day there will be a cross-save service between the pc and android version of DT2?
Keep going, master!
Yet another Digimon game neglecting Angewomon's Mega form, Magnadramon.
Play the Digital Tamers 1 then, Holydramon is there and can be obtained, also you forgot the game's still on developing so be a patient fan and not a prick
Cry harder snowflake. I wasn't being a prick, I was making an observation.
Oh, i'm the snowflake? The one who pointed out that the game is in development so it doesn't have Holydramon and not the actual idiotic moron who cried about it first without even considering the first game? L + Delete Yourself
Yes, you are the snowflake. I didn't cry about anything, you did. All I did was make an observation. To quote you: "L + Delete Yourself"
Keep that fantasy, as i was also making an observation too, and i said to be patient and wait for Holydramon and to not be a prick, i didn't say you were being one, i said for you NOT be one, which seems to be the case with you now, you're bein' a prick and you didn't notice, just wait for Holydramon and also go f*** yourself
She's far from being neglected. In fact, her reworked base sprite is finished already and just needs to be animated. I can't say when she will be added, but it definitely will happen at some point.
Incompatible with Samsung Galaxy S24 Ultra :((
Any idea when this will be fixed? Cant wait to play it.
I want to play alphamon ouryken
wish game like digimon dawn dusk but with more digimon
Gonna add gamepad support at some point? If it won't work well, how about a software cursor?
Is there an evo guide like the 1st game? I wish the game itself could have a dex like mechanic that lists all potential evos
Here you go
https://www.grindosaur.com/en/games/digital-tamers-2/digimon
Is there a solution to Koromon's quest that doesn't appear in boot jungle? I loved the game, but I can't progress because of this.
Eyyyyy bug reportttttttt, Megadramon is a virus type, right ? Somehow in a fight they don't have the disadvantage and seem to > < to vaccine type digimons or atleast the screen show me like that.
Read his ability. No bug there. Just his ability.
we want pvp please
Just to report: the item "Superstar Glasses" either is bugged or it doesn't affect challenges, because my digimon STILL got the "love" status in the "Simping Over Pixels" challenge (the one where you fight a bunch of Mega-level female digimon).
After recruiting Supplymon and max out reborn bonuses, its getting too easy to climb up the infinity tower. Got bored after i passed stage 500. But hey at least i had my fun for more than 2 weeks
the drop rate of items is terrible.
Hallo its will be nice if had afk/auto hunting on the field, to help killing 10k digimon for next update, kinda tired and lil lazy for 10k manual clicking
You can fight in challenges, or if you unlocked it in the Tower.
its faster then field fights.
I'm addicted. I must've dropped 40+ hours in this game in under a week.
I came to report something that I think is a bug, after facing Agumon Black and freeing his house on the map if you double click on him and take the gift or fruit he gives you, a bug occurs in the mission and he does not spawn in the Boot Jungle to be able to continue facing him and etc, in order to do the mission I had to delete my save and try again but without pressing twice this time
Please report it in the discord
the start is kinda slow, but it's a nice game.
Keep Updating the Game, Great Work
Still no vikemon 😭
I like a digimon good art
Dang it i wish there was a Linux port so i could play it on my Steam Deck.
1. The battle mechanics are completely whack. It's a refreshing take on how to battle but imho just not a very good one. Especially against mons that are around your own mons level feel really bad and more often than not you just lose because the AI doesn't have to switch between buttons and has much more freedom to switch moves.
2. I'm gonna use an example here of when I was just training my Salamon in the sewers to get my point across. I'd be fighting Numemons in there and even the ones 5-6 levels down on my Salamon would easily 2 or 3 shot it anyways. This kind of mechanic was very apparent over every area where overleveling or type advantages wouldn't matter anything. This ties off of point 1 as well.
3. Taking care of your Digimon is just too much, it wants to eat every 10s if you let it. In the end it's basically almost never completely satisfied, it wants to play, it wants food, then it's just laying on the ground grumpy af for no apparent reason. Just doesn't feel like a well implemented mechanic.
4. The training mini game is complete and utter bullshit. So the arrow itself already moves in strides right, so it goes from one place straight to another with nothing ion between. As I was playing on PC I suspected there was something wrong as I also play Osu on a 6 stars and it felt off that it didn't land on the green most of the time i was sure I clicked right. I took it upon myself to investigate further and used CheatEngine to slow doesn the game to 10 and then even 5% speed. What I found is that even if you spam the hell out of spacebar and your click at the same time the game will rarely let you stop in the green to begin with let alone that the arrow even touches the green in a lot of cases. What I mean by this is that with the arrowing moving like it does it will just straight up skip the green zone altogether when it's the 3rd, 2nd and smallest green zones. Even if someone were to get good at the mini game it still feels shitty because it literally won't let you get max points.
5. It would be very handy if at the end of a battle the items you picked up had at least a tag of what category they are if not just straight up which item and what they do. I found myself looking around for what items were even supposed to do let alone even getting to where they're supposed to be at all.
Conclusion: This game has the potential to be great if it is presented less like a grindfest and gets polished around the edges. Type advantages should feel way more fair and the battle system just needs a complete rework, especially for pc it could at least do with bindings to the keyboard so it feels better to battle to begin with.
There's nowhere in the game that says it, but you can play the battles in the keyboard. Z is the first attack, X is the second, C jumps, shift blocks and space bar uses your special.
The game allows you to get tamer points to unlock skills for various things, for your training point, there's things to gain more points to the training, allow you to slow the arrow down, and increase the likelihood of getting bigger green areas during training, I play on my tablet myself, some of the items are harder to see than others but it's not impossible unless you are playing it in a small window, but as far as training goes, it's not very important to be perfect with it, especially when you get around ultimate level digimon, just increase their levels and possibly equip some gear to them, then tackle the card digimon, you'll get a lot of S capsules for training, the max I've seen is 500 points so it's not very high.
But as for the battling system, it's okay, after all I don't expect a rookie lvl 100 beating an ultimate or higher, but I do expect it to win battles in it's own evolution area maybe champions if the stats are high enough, but I do like that even at max lvl and a mega you can still be defeated by certain digimon, if the starting grind is too much as it does get dull after a bit, try to focus on the card digimon to evolve and explore new areas, or try to unlock the challenge area, it'll also add new characters to find around the world as you beat the challenges.
After uh, fifty hours (jeeze), I have an actual critique: because battles are so swingy and stats vary so much even between Digimon of the same level and species, it sometimes feels like the game just decides that you lose. My suggestion is to make blocking less efficient for the AI- it has perfect reflexes, it will sometimes just chain block you for thirty seconds and then smack you around while your block is down. (I'd also like more conveyance and NPC stats to be clamped, but that sounds like a lot of work.)
... also, Tinkermon's small sprite makes it look like she has a monobrow.
This game is amazing! Much better than many official games. I especially recommend it for fans of the first Digimon World, as it captures the essence of that game and adds a lot of original content. I didn't try the first game because I didn't know it, but I really enjoyed this one on my Android.
The only downside is that you have to grind a lot and that there is no Bearmon or BanchoLeomon (my favorite digimons) haha
good work, great evolution from the first game
Can you create a build for linux or mac?
I love this game so much!!! Especially the BGM being taken from various games of the Digimon World series. I don't think that's legal, but who cares, it's amazing!!!
Hey! I really enjoyed the game. It has some flaws and is a little cryptic sometimes, but I had fun exploring it alongside the internet.
I do have some suggestions to improve the experience, thou:
- Have the train from Log-In Village take you to Server City once it is unlocked. We already have the trains in these places, it will make shopping better.
- Have some hints on the requirements do recruit some Digimon. Maybe change the text from "I'm not ready yet" to something like "I'm busy right now, but I'll find some time if you defeat more challenges", you know?
- Do the game even has any sort of "ending" to the Agumon Quest? I think it would be nice. There's an NPC at the city implying an investigation. Will it result in something in the future?
- A button to replay the same challenge would be nice too.
- The option to leave itens and Digimon data behind after a battle would also be very nice. I have already deleted many folders of digimon I didn't even want to have in first place.
I believe these points could improve the quality of the game. I also would like to point that, as a brazilian, I really enjoyed the references in Nanimon dialogue and the Chapolin (The Red Grasshoper) itens.
Giant Koromon Questline.
1. He will appears in Village of Beginning after you recruited koromon (normal one)
2. He is in Boot Jungle
3. He is in Oasis
4. He is in Jagged Rocks
5. Now he is in Dina Plains. He’ll evolve into Agumon (Black) after talking to him and then we need to win the fight with him (Lv. 15)
6. After that, BlackAgumon’s House will appear on the map, go visiting and talk to him.
7. Back to Boot Jungle, fight him again (Lv. 25)
8. Go to Sizzling Desert, fight him again (Lv. 30), he will be sad after all his losses.
9. Visit Digimon Village and listen to some villagers’ concerns.
10. Go to Sewers, now he evolved to Greymon (Blue), fight against him again (Lv. 40) ** He has ultimate stage stats **
11. Visit Digimon Village again. Talk to all concerned Digimon then Piyomon will tell you to go to Mecha Plants.
12. Going to mecha plant isn't actually necessary. Skip to step 13.
13. Go back to the village and talk to Hina. You now can access Server City.
14. Go there, our good friend now evolved to Metalgreymon (Blue) and rampaging the city, we need to stop him. (Lv. 50 (?) + Mega stage stats)
If you have trouble following this, try grindng for more Digimon Defeated number first. Around 500 should be fine.
Yes, I did all of this. My point is that after it Greymon says he will think about what he has done, Hina says she is worried "they" are coming back and... that is it.
The plot has no definitive ending. It seems something is still missing.
In Grindosaur you can find most things about the game. It's really good, but would be even better if there was a guide as how to unlock each character. Also I would like to congratulate DragonRod for It's work, hoping for new upgrades and more features.
Is there any special places were you can find Seadramon's fishes? I can't get Digicarp.
Digicarp is a medium fish. You need to use the appropriate lure. Using lure for bigger fish will not spawn Digicarp (It took me a while too)
I realy love this Game, i can grind a lot and use a lot Digimon.
I was a fan of DTR1, but 2 makes the same or maybe more fun.
Im happy for every update this Game become, hope for a endboss fight, like in DTR1 😁
This is one if my fav Games all the Time💯