Anyone managed to run this on linux through wine? I got a bunch of black boxes. I haven't used wine for a long time, and tried my usual winetricks and prefixes but didn't work.
Loving it so far! You aren't highway robbed to simply travel anymore, you can have way, waaaay more Digimon, you can even turn off death! Only thing We really want to see return from the 1st game is the praise and scold buttons in the menu. Other than that, maybe add some special foods for lowering friendship points? Like a negative version of the friendship apple? Maybe a grapefruit instead, since bitter things would certainly lower our friendship if someone fed us one. Keep up the great work!
Also, check out the first Digimon we got to level 100!
So...you liked getting highway robbed just to actually leave the lobby each time? That you couldn't truly just turn off death? That you could basically only have like 12 or so Digimon? No thanks.
I liked the first game but the grind in this one is too much. Worst than next order grind besides have dificulty issues like i fight a digimon at the same level and evolutive level and i lost because my stats are low even if the game doesnt let me train. I think you need to add more ways to get exp like a train that is not blocked by the level cap to only get exp or even increase the exp gained in battle or literally dont limit the trainings. Its just bad that i need to beat 18 lv 6 or 9 rookie digimon to level up 💀.
Loving the game, but the grind is way too much. Like, ENDLESS CHORE too much. I dont have time to be playing this for 4 hours straight only to get minimal significant progress. Can you down the grind so we dont have to put our lives on hold to play this? Lol Maybe an option to make it normal pace as opposed to the standard "Hardcore" difficulty you coded in? Lol
On Android, there's no way to stop the grind unless you root. Also, all mods that mess with speed on Android ruins the sound, as in you can't hear much other than bits and pieces of the music. Game killer is literally a game killer. (Edit: the mods that mess with speed can also actually slow your game down, this happens pretty frequently so it's not worth it.)
The problem is that its ridiculously grindy for not being able to do much to grind. Its way too much of a chore for minimal returns. It ends up being too much work rather than fun. We're not all basement dwellers.
If taking care of a weird pet is enough to be called a basement dweller, I guess pretty much anyone with a dog, cat, or otherwise is a basement dweller now.
You misunderstand. He's saying we have lives with responsibilities - add in the grind/time requirement of this game that we *want* to play and the point of fun flies out the window when it takes us 2 months to make progress.
Fair, but I do hope you all also understand that despite the grind, this is kinda what digimon started out as, a very grindy, very time consuming virtual pet
hi, sorry to ask but I really liked your work creating Digital Tamers: ReBorn and Digital Tamers 2 but I've been wondering for a long time but I had to ask, why don't you add a battle mode with bluetooth to play against friends and it would be more fun because you could even see people making inventions and mittings, holding tournaments and so on...
Here is a list of npc in my city Groundramon / Meramon / Craftmon / Xiquemon / Chikurimon / BlackTailmon / Burgamon / Weddinmon / Wizardmon / Mushroomon
I know I'm parroting what some people have already said before, but DAMN wandering merchants are a horrible addition. Why? I can't get sangomon to appear for some reason and ONLY shortmon is appearing, and it takes an absurd amount of time to even get a wandering merchant to spawn. It's become near impossible to get madicmon because of this, since I only need sangomon left. This also makes it impossible to finish other quests, like kudamon and minomon. Needing RNG npc's to get other npc's is absurd in my opinion, since I've basically been screwed over by the gods of luck. I literally cannot finish server city because only shortmon is appearing.
I'm not saying to completely remove them, but the least that could be done is making it so that you can't get the same wandering merchant twice in a row, which would make it so much easier to complete medicmon, and by extension other npc's.
it's odd because the most recent changelog says that the wandering merchants "rotate" so they don't spawn again once they've spawned once.
but i'm not sure what that means honestly, because i'm having the same issue. i wonder if it's bugged and doesn't work, or maybe you have to stay on one map and cycle through them all to get who you want?
This game is an inspiration for anyone out there looking to make a Digimon fan game, including myself. Just playing a little bit of this game is already motivating me to really work on the Digimon-related things I've had in mind.
The presentation is top notch, and the inclusion of items that come from oddball games like DMO as well as an aesthetic based on, what is in my opinion, one of the more underrated Digimon World games: Championship-- It stole my heart very quickly.
Hopefully I can strive to make something of this level of sheer quality.
There is a bug in the Electric(Violet) mission? which does not appear when entering the region after completing all prerequisite tasks,so i need help!XD
Love the game. It is a GRIND, but imo that captures the soul of Digimon games perfectly, there's always a payoff for the loads of work involved to raise a cool team.
Some suggestions I have though:
Species XP requirements get a little absurd, it'd be nice if there was a way to convert data from Digimon we don't want into the Pastille items that boost the corresponding XP type. Because right now gathering extra data is a bit pointless once you find a Digi with decent stats.
Also I've noticed I've lost quite a few of fights against wild Digimon because even though our levels were close, their stats were completely out of my league. It'd be nice if there was a way to determine a wild Digi's strength based on stat totals instead of just levels. And having a different indicator for their strength relative to your active Digi would make battles make a lot more sense, like changing the color of the scope around the Digimon (red for much stronger, green for weaker, etc.) like in some of the Digimon MMOs.
And a small one would just be so we can just tap to feed our Digimon instead of dragging, it can be a bit wonky.
All in all I think it's a great game! 10/10 for a fan project so far. Almost indistinguishable from an official Digimon game (for all their good and bad points). I'm excited to see what updates bring.
All in all I think it's a great game! 10/10 for a fan project so far. Almost indistinguishable from an official Digimon game (for all their good and bad points). I'm excited to see what updates bring.
I fully agree. Digimon fans are starving for new good games within the franchise
Edit: I mean the official games, that are not necessarily mobile
Thanks for such a great fanproject! I don't mind the grind that much, but it could be toned down a little.
Also: I was able to install this on my HONOR X8a Tablet which runs Android 14 just to check if it would work, and yes it did. Needs more playtesting though.
Is there any item in the game to increase the winning percentage? If so, where can I find him? He lost some battles at the beginning and it became overwhelming to have to reach 99%
if there are, i haven't found any sadly. you might be able to just do challenge mode vs multiple enemies to make the grind go quicker(though i don't know if that counts as a single win or multiple wins)
Game's good, but there's a few weird design choices.
For instance, why do we have to click on a dropped item instead of automatically picking it up? It's needless busy work that you can't even skip because the game doesn't let you. Exp gathering is also pretty wonky. A Champion Digimon will give the same exp as a Rookie of the same level, which hardly makes sense since one is clearly tougher and should be rewarded accordingly. Also, the Digimon data being random drops is irksome because it fills the storage with Digimon I don't want. Easy solution would be to choose which data gets turned into Digimon like it is in most games, or at least any way to cash that data as exp for other Digimon you actually want.
Yes, I think it would make sense clicking in the dropped items if you could chose to let some of them behind, but the game doesn't allow you to end the battle without picking all of them. Ah, but you can eliminate digimon from your storage. Yes, you can, but it feels like a cruel thing to do, it would be better if you could choose to not getting them.
How the hell I can make my digimon stats grow? I know it's by training and leveling, but there's a point that no matter how much levels the Digimon have I can't train him anymore and it keeps showing the message: "level up your digimon and try again" or something like that. There are Digimon that I would like to stay in rookie (like Lucemon), champion and perfect form (HolyAngemon, because Seraphimon's spirtes sucks) and this mechanic is making things hard to those digimon. Is there any item you can feed the digimon to increase stats?
If you’ve reached the level & training cap then you can’t do much else with that digimon other than give it better equipment or apply status effects to attacks.
If you’re really invested you could try the ReBorn mechanic but I haven’t tried it myself so I can’t really give any pointers.
Otherwise just keep it as a favourite in the box and build another digimon.
Whether the sprite sucks or not, HolyAngemon will never be useful to you no matter how much you train. Going from any Ultimate to Mega is a huge stat increase, if you are level 100 any mega of level 60 or higher will murder you.
I love this game,but I think to optimize the guidance in the game is important,develop the city and village is so difficult and not to know what to do.Though the same system also in digimon world I konw,but I don't think this is an interesting system at all.
Furthermore,if vorvomon can get it whole chain of evolution and pulsemon,gammamon can be in the game in future will make this game more enjoyable.
Sounds like you haven’t finished that quest… the discord group has a lot of tips and guides for all the various quests I’d recommend joining if you need help since most don’t really tell you how to complete them even I can’t remember 100% but I will try, I think at the part you’re at you need to talk to some of the digimon in the village who mention him training hard then find him again in the sewers (I think) where you fight again.
Story spoilers below:
After you beat Black Agumon again he gets mad runs off, talk to the villagers again who will mention he has turned into a black Metalgreymon and is attacking people then he attacks Server City (which is a big town), you are asked to go save the city which after you do it unlocks and you can start fixing buildings and recruiting a lot more Digimon including Meramon.
This game is much better than the first one. It's very admirable that you took almost every part of that and improved on it. Unfortunately, it still isn't good. It has a lot of shit keeping me from recommending it. The grind is the biggest hurdle because it isn't a fun grind. It feels arbitrary and not well-scaled.
Fuck you for making the grind for materials needed to build shops in server city such a pain. You really should've had a couple of recruitable digimon that upgraded the lumber mill and quarry or have some more early game uses for the wood and rocks so I had more of an incentive to stock up on them before I needed 50 Digihardwood.
And why did you bring species exp back? I don't think anyone likes it as it just adds another value you need to grind for. You didn't even properly distribute all the sources. Aquatic and dragon exp are plentiful at almost all levels but beast digimon are only common at low levels. You forgot to give a reliable option for grinding mid or late-level beast and bird EXP. You might want to change what spawns in a zone or two if not make up a new one to fill that void.
Also, the combat sound effects are still kinda poor. You're already "stealing" designs and assets from other games like the pokemon orbs and the challenge mode stadium being a freedom planet background. Why not steal the sound effects from Megaman Star Force or Fossil Fighters? Those games had great sound design.
Whether you think my criticism is worth listening to or not I want you to know this game of yours has potential it just needs refinement.
I agree each species needs it's own high level area like Aquatic & Dragons do, best way I've found to get other species exp is to refresh the challenges until you get a challenge that has the species exp you need at the right level, it's still tedious but if your monster can complete it itself you can basically afk it while watching youtube.
Yeah, that's the only good way to get species exp at later levels for most species since the payout-to-effort ratio challenge mode fights seem like an oversight only balanced by the fact what bouts are available is random. But I don't think I need to say how in order to grind for something you need to either get lucky or grind for tokens to gatcha it is.
I made an itch account to say this game is awesome. Haven't played or watched any Digimon and downloaded this on a whim. I was a bit bored at the very beginning due to how slow energy recovers without any skills, but quickly found myself eagerly training all sorts of different baby mons to see what they could turn into.
The battling is surprisingly engaging, and your mon's AI is capable enough to make winning exchanges without your input (depending on matchup).
I'm still unlocking some features as of commenting, but I've opened up several new areas and have been enjoying the progression! My strongest mon right now is an XV-mon from a ClearAgumon (my personal favorite so far). Looking forward to playing more and meeting all these Digimon for the first time!
I love this game. What I'm talking about isn't important but please help increase the drop rate for the deluxe mushroon. I spent at least 5 full hours looking for these damn mushrooms in sewer road and all I got was... goddamn Acrid fruit and poop, did I do something wrong or just bad luck?
Another 2 hours passed and I was so bored with Gokimon. Now in my digi storage I have 5 Gokimon, 2 Sukamon, 2 Numemon, 1 Geremon, 1 Bakemon and Deluxe Mushroom 0. I think I'm going to insane.
like vaas say : "Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... " it is me now
Hey bro, trying out the game I spotted this lil mistake here, it is when they are "hungry", not important but I suppose it takes less than two minutes to fix
← Return to game
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Anyone managed to run this on linux through wine? I got a bunch of black boxes. I haven't used wine for a long time, and tried my usual winetricks and prefixes but didn't work.
I will try it on SteamDeck, and will update you.
Updates: Using Proton 9.0-3, I did not find any issue initially, will need to extend the testing further more.
Loving it so far! You aren't highway robbed to simply travel anymore, you can have way, waaaay more Digimon, you can even turn off death! Only thing We really want to see return from the 1st game is the praise and scold buttons in the menu. Other than that, maybe add some special foods for lowering friendship points? Like a negative version of the friendship apple? Maybe a grapefruit instead, since bitter things would certainly lower our friendship if someone fed us one. Keep up the great work!
Also, check out the first Digimon we got to level 100!
Gave it a slice of cake to celebrate.
My digimon died
Lezgoo
the previous version is better
So...you liked getting highway robbed just to actually leave the lobby each time? That you couldn't truly just turn off death? That you could basically only have like 12 or so Digimon? No thanks.
Then go play the original version?
I liked the first game but the grind in this one is too much. Worst than next order grind besides have dificulty issues like i fight a digimon at the same level and evolutive level and i lost because my stats are low even if the game doesnt let me train. I think you need to add more ways to get exp like a train that is not blocked by the level cap to only get exp or even increase the exp gained in battle or literally dont limit the trainings. Its just bad that i need to beat 18 lv 6 or 9 rookie digimon to level up 💀.
Sounds like a whole lot of skill issue
Sounds like you're a jobless trash with no better use of your time
I really wish there was an option to pay more (maybe 10 times more) for some better chance or quantity of items fetched by mons in town.
It is a useless grind to pay 1000 bits, wait 15 minutes to get almost nothing.
Add the option to give 50k bits for triple the items, it would be balanced and fair.
Yes, still trying to get a walking stick from snimon
Loving the game, but the grind is way too much. Like, ENDLESS CHORE too much. I dont have time to be playing this for 4 hours straight only to get minimal significant progress. Can you down the grind so we dont have to put our lives on hold to play this? Lol Maybe an option to make it normal pace as opposed to the standard "Hardcore" difficulty you coded in? Lol
use cheat engine to increase speed (the grind is still kinda long)
On Android?
On Android, there's no way to stop the grind unless you root. Also, all mods that mess with speed on Android ruins the sound, as in you can't hear much other than bits and pieces of the music. Game killer is literally a game killer. (Edit: the mods that mess with speed can also actually slow your game down, this happens pretty frequently so it's not worth it.)
Complaining about grinding, in a franchise where the entire premise is taking care of your world ending pet so it grows big and strong.. Lol.
The problem is that its ridiculously grindy for not being able to do much to grind. Its way too much of a chore for minimal returns. It ends up being too much work rather than fun. We're not all basement dwellers.
If taking care of a weird pet is enough to be called a basement dweller, I guess pretty much anyone with a dog, cat, or otherwise is a basement dweller now.
You misunderstand. He's saying we have lives with responsibilities - add in the grind/time requirement of this game that we *want* to play and the point of fun flies out the window when it takes us 2 months to make progress.
Fair, but I do hope you all also understand that despite the grind, this is kinda what digimon started out as, a very grindy, very time consuming virtual pet
The game froze my entire PC and I had to force shutdown by power button. Now when I try to continue I get the following error and the game crashes:
___________________________________________
FATAL ERROR in
action number 1
of Create Event
for object obj_DecoLayer01:
DoSub :2: undefined value
at gml_Object_obj_DecoLayer01_Create_0
___________________________________________
I was scrolling the area Jagged Rocks when the error occurred. Playing on PC v1.0.2.
Any chance this could get fixed with the next release?
Hold blue emergency load button in that one menu with new game and continue
It's on down right of screen
Wow that was a quick reply, thx!
hi, sorry to ask but I really liked your work creating Digital Tamers: ReBorn and Digital Tamers 2 but I've been wondering for a long time but I had to ask, why don't you add a battle mode with bluetooth to play against friends and it would be more fun because you could even see people making inventions and mittings, holding tournaments and so on...
I think it's because you need money to run a server and as a fan game that isn't exactly easy to do (only speculation correct me if I'm wrong)
Please help me I have a feeling my game might have a bug
I have completed almost all quests but Ludomon and Publimon quests won't spawn
My Tamers level is 100 and I have cleared all the challenges.
The last NPCs encountered were Wizardmon and Mushroomon
After that, I didn't see any more NPC
Help me please
have you built kuwagamon's shop yet?
I got it long ago
Here is a list of npc in my city Groundramon / Meramon / Craftmon / Xiquemon / Chikurimon / BlackTailmon / Burgamon / Weddinmon / Wizardmon / Mushroomon
Where's medicmon and supplemon, there's more quest to do
Digitamamon also
I don't see them spawn
Medicmon's quest requires Ludomon's quest to be completed first
I didn't find Ludomon
And there's MetalTyranomon too
I think you need more wins
I have up to 10K, is that not enough?
Yes
No, it's definitely enough.
How to unlock the central hospital
When wiIl the dev fix 32 bit compatibility, I can't reach wave 30 in tower bc it's keep crashing and I lose my progress. (Not only in tower)
Although Seraphimon and Sakuyamon's sprites are shit as f..., the new Myotismon, Lucemon FM and Lilithmon are so awesome! I'm in love with them.
Now that is a good sprite! Its from the vital bracelet.
And that is the actual one
Well, We like the way it looks.
This is going to sound stupid, but... what's wrong with the Seraphimon sprite?
I figured out the best starting Digimon is of Machine or Beast attribute. Those are the most easy to farm and evolve at the start.
EDIT: Noticed the game had a fullscreen option when starting and it fixed the issue.
Hello, can you make the click button to open items menu (where you have food, clean and play stuff) bigger?
I can't click the menu in my android phone (Huawei P smart+ 2019, EMUI 12.0.0).
Now my digimon is starving XD.
I know I'm parroting what some people have already said before, but DAMN wandering merchants are a horrible addition. Why? I can't get sangomon to appear for some reason and ONLY shortmon is appearing, and it takes an absurd amount of time to even get a wandering merchant to spawn. It's become near impossible to get madicmon because of this, since I only need sangomon left. This also makes it impossible to finish other quests, like kudamon and minomon. Needing RNG npc's to get other npc's is absurd in my opinion, since I've basically been screwed over by the gods of luck. I literally cannot finish server city because only shortmon is appearing.
I'm not saying to completely remove them, but the least that could be done is making it so that you can't get the same wandering merchant twice in a row, which would make it so much easier to complete medicmon, and by extension other npc's.
it's odd because the most recent changelog says that the wandering merchants "rotate" so they don't spawn again once they've spawned once.
but i'm not sure what that means honestly, because i'm having the same issue. i wonder if it's bugged and doesn't work, or maybe you have to stay on one map and cycle through them all to get who you want?
Yes, Sangomon never appeared to me after I unlocked him
This is pretty fun, I not only got off of Retomon a few months ago.
This had my attention since the youtube trailer
I am trying the android version to see how it works on my phone and all is good.If i change the phone? How can i move the save file?can make a video?
I need to know that too, my main phone is old and I need a new one but I don't want to lose my game progress.
try go to file/android/data and transfer file of com.dragonrodgames.digitaltamers02 to your new phone.
idk if this still work on this game.
This is just great !
Thanks for ure work, very nice game.
Is it possible to make window resizing keep the correct aspect ratio?
This game is an inspiration for anyone out there looking to make a Digimon fan game, including myself. Just playing a little bit of this game is already motivating me to really work on the Digimon-related things I've had in mind.
The presentation is top notch, and the inclusion of items that come from oddball games like DMO as well as an aesthetic based on, what is in my opinion, one of the more underrated Digimon World games: Championship-- It stole my heart very quickly.
Hopefully I can strive to make something of this level of sheer quality.
There is a bug in the Electric(Violet) mission? which does not appear when entering the region after completing all prerequisite tasks,so i need help!XD
What does Craftmon need in the Machine Plant? Do I need to get to a certain point? His dialogue doesn't make it clear.
Love the game. It is a GRIND, but imo that captures the soul of Digimon games perfectly, there's always a payoff for the loads of work involved to raise a cool team.
Some suggestions I have though:
Species XP requirements get a little absurd, it'd be nice if there was a way to convert data from Digimon we don't want into the Pastille items that boost the corresponding XP type. Because right now gathering extra data is a bit pointless once you find a Digi with decent stats.
Also I've noticed I've lost quite a few of fights against wild Digimon because even though our levels were close, their stats were completely out of my league. It'd be nice if there was a way to determine a wild Digi's strength based on stat totals instead of just levels. And having a different indicator for their strength relative to your active Digi would make battles make a lot more sense, like changing the color of the scope around the Digimon (red for much stronger, green for weaker, etc.) like in some of the Digimon MMOs.
And a small one would just be so we can just tap to feed our Digimon instead of dragging, it can be a bit wonky.
All in all I think it's a great game! 10/10 for a fan project so far. Almost indistinguishable from an official Digimon game (for all their good and bad points). I'm excited to see what updates bring.
I fully agree. Digimon fans are starving for new good games within the franchise
Edit: I mean the official games, that are not necessarily mobile
Thanks for such a great fanproject!
I don't mind the grind that much, but it could be toned down a little.
Also: I was able to install this on my HONOR X8a Tablet which runs Android 14 just to check if it would work, and yes it did. Needs more playtesting though.
Is there any item in the game to increase the winning percentage? If so, where can I find him? He lost some battles at the beginning and it became overwhelming to have to reach 99%
if there are, i haven't found any sadly. you might be able to just do challenge mode vs multiple enemies to make the grind go quicker(though i don't know if that counts as a single win or multiple wins)
Game's good, but there's a few weird design choices.
For instance, why do we have to click on a dropped item instead of automatically picking it up? It's needless busy work that you can't even skip because the game doesn't let you.
Exp gathering is also pretty wonky. A Champion Digimon will give the same exp as a Rookie of the same level, which hardly makes sense since one is clearly tougher and should be rewarded accordingly.
Also, the Digimon data being random drops is irksome because it fills the storage with Digimon I don't want. Easy solution would be to choose which data gets turned into Digimon like it is in most games, or at least any way to cash that data as exp for other Digimon you actually want.
Yes, I think it would make sense clicking in the dropped items if you could chose to let some of them behind, but the game doesn't allow you to end the battle without picking all of them. Ah, but you can eliminate digimon from your storage. Yes, you can, but it feels like a cruel thing to do, it would be better if you could choose to not getting them.
I love this gane ❤️
And no pvp?
How the hell I can make my digimon stats grow? I know it's by training and leveling, but there's a point that no matter how much levels the Digimon have I can't train him anymore and it keeps showing the message: "level up your digimon and try again" or something like that. There are Digimon that I would like to stay in rookie (like Lucemon), champion and perfect form (HolyAngemon, because Seraphimon's spirtes sucks) and this mechanic is making things hard to those digimon. Is there any item you can feed the digimon to increase stats?
battle items are key, you get a lot of them by summoning them with the chips in the lure slot
They don't make your digimon much more powerful
If you’ve reached the level & training cap then you can’t do much else with that digimon other than give it better equipment or apply status effects to attacks.
If you’re really invested you could try the ReBorn mechanic but I haven’t tried it myself so I can’t really give any pointers.
Otherwise just keep it as a favourite in the box and build another digimon.
Aff, that's sad
Whether the sprite sucks or not, HolyAngemon will never be useful to you no matter how much you train. Going from any Ultimate to Mega is a huge stat increase, if you are level 100 any mega of level 60 or higher will murder you.
Please allow me to play the game with 64 bits.
I can't do it even if I want to pay for it. Please allow me to install it on Android 14.
It's not a matter of allowing, the game isn't compatible.
Does anyone know what the box with the dot evolution requirement is? (Seen on Lucemon, and Cyberdramon)
it's an item that drops from card digimon. i think it's more common from the higher level cards
I love this game,but I think to optimize the guidance in the game is important,develop the city and village is so difficult and not to know what to do.Though the same system also in digimon world I konw,but I don't think this is an interesting system at all.
Furthermore,if vorvomon can get it whole chain of evolution and pulsemon,gammamon can be in the game in future will make this game more enjoyable.
Thx for all the hard work you put in this game.
Excuse me
Betamon
Meramon
Nanimon
Can join the village???
Thx
Yes all 3 can be recruited.
For Betamon I believe you have to catch a certain amount of fish
For the other two you'll first have to do the giant Koromon/Black Agumon quest line and then the requirements are below.
Nanimon: 5K wins and all challenges completed
Meramon: Clear Fire Mastery : Endurance I and II challenge
Thanks for the answer
I already clear fire mastery but he still refused
Have you done the Big Koromon/Black Agumon Quest?
Aka, Have you unlocked the Server city map?
yes, I already beat Black Agumon and he have his own home
Sounds like you haven’t finished that quest… the discord group has a lot of tips and guides for all the various quests I’d recommend joining if you need help since most don’t really tell you how to complete them even I can’t remember 100% but I will try, I think at the part you’re at you need to talk to some of the digimon in the village who mention him training hard then find him again in the sewers (I think) where you fight again.
Story spoilers below:
After you beat Black Agumon again he gets mad runs off, talk to the villagers again who will mention he has turned into a black Metalgreymon and is attacking people then he attacks Server City (which is a big town), you are asked to go save the city which after you do it unlocks and you can start fixing buildings and recruiting a lot more Digimon including Meramon.
This game is much better than the first one. It's very admirable that you took almost every part of that and improved on it. Unfortunately, it still isn't good. It has a lot of shit keeping me from recommending it. The grind is the biggest hurdle because it isn't a fun grind. It feels arbitrary and not well-scaled.
Fuck you for making the grind for materials needed to build shops in server city such a pain. You really should've had a couple of recruitable digimon that upgraded the lumber mill and quarry or have some more early game uses for the wood and rocks so I had more of an incentive to stock up on them before I needed 50 Digihardwood.
And why did you bring species exp back? I don't think anyone likes it as it just adds another value you need to grind for. You didn't even properly distribute all the sources. Aquatic and dragon exp are plentiful at almost all levels but beast digimon are only common at low levels. You forgot to give a reliable option for grinding mid or late-level beast and bird EXP. You might want to change what spawns in a zone or two if not make up a new one to fill that void.
Also, the combat sound effects are still kinda poor. You're already "stealing" designs and assets from other games like the pokemon orbs and the challenge mode stadium being a freedom planet background. Why not steal the sound effects from Megaman Star Force or Fossil Fighters? Those games had great sound design.
Whether you think my criticism is worth listening to or not I want you to know this game of yours has potential it just needs refinement.
I agree each species needs it's own high level area like Aquatic & Dragons do, best way I've found to get other species exp is to refresh the challenges until you get a challenge that has the species exp you need at the right level, it's still tedious but if your monster can complete it itself you can basically afk it while watching youtube.
Yeah, that's the only good way to get species exp at later levels for most species since the payout-to-effort ratio challenge mode fights seem like an oversight only balanced by the fact what bouts are available is random. But I don't think I need to say how in order to grind for something you need to either get lucky or grind for tokens to gatcha it is.
Wish I could toss all those random digimon I’ve collected into a meat grinder and get exp that way.
I made an itch account to say this game is awesome. Haven't played or watched any Digimon and downloaded this on a whim. I was a bit bored at the very beginning due to how slow energy recovers without any skills, but quickly found myself eagerly training all sorts of different baby mons to see what they could turn into.
The battling is surprisingly engaging, and your mon's AI is capable enough to make winning exchanges without your input (depending on matchup).
I'm still unlocking some features as of commenting, but I've opened up several new areas and have been enjoying the progression! My strongest mon right now is an XV-mon from a ClearAgumon (my personal favorite so far). Looking forward to playing more and meeting all these Digimon for the first time!
Thanks for making this awesome game!
I love this game. What I'm talking about isn't important but please help increase the drop rate for the deluxe mushroon. I spent at least 5 full hours looking for these damn mushrooms in sewer road and all I got was... goddamn Acrid fruit and poop, did I do something wrong or just bad luck?
Another 2 hours passed and I was so bored with Gokimon. Now in my digi storage I have 5 Gokimon, 2 Sukamon, 2 Numemon, 1 Geremon, 1 Bakemon and Deluxe Mushroom 0. I think I'm going to insane.
like vaas say : "Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... " it is me now
deluxe mushrooms spawn in the swamp, not the sewers
oh i think i miss read thx
sorry english is not my Main language
Hey bro, trying out the game I spotted this lil mistake here, it is when they are "hungry", not important but I suppose it takes less than two minutes to fix